
Strings are a set of moves that can be dodged out. True combos are unable to be escaped from, and they are impossible to be dodged out of due to how fast the set of moves is put together.
Telling a combo and string apart is easy. If you keep things well balanced you can keep up with multiple legends at a time. However, it will be harder to keep up your skill, due to using two legends, thus hindering your skill by half in some cases. If you've already mastered combos for your main and want to really step up your game, you can even learn combos for other Legends, especially if you favor more than one Legend. A great place to practice combos is in Training Mode. There are many combos that are only two moves, and once you get good at simple combos, you can move onto the harder ones.
If you're new to combos, start simple.There are also combos that work with any weapon, and are based on that weapon rather than the Legend. You can find combo guides for your favorite character on wikis, forums, YouTube, and more.
It's best to start learning combos once you have a Legend that you favor (also known as your "main"). Combos and strings are ways to deal more damage to your opponent, but they can take quite some skill.
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You can learn to use other weapons' light attacks, and how to use theirs easier, i.e, a rocket lance or grapple hammer although it will be more difficult. Weapons such as gauntlets, katars, the spear, and the cannon are often better if you're trying to damage your opponent before knocking them out due to faster/stronger attack or better compatibility when using combos.
Some weapons are easier to use when it comes to light attacks compared to others. Once they are more vulnerable, lean towards using heavy attacks to knock them out! While heavy attacks (or signature attacks) may be tempting to use, use light attacks to damage your opponent(s) when they are still in the yellow, or white, because of how fast they are to use, and how it is much easier to get out of the way. In other words, they become much more vulnerable to knockouts. If they have been quite damaged, they will be far easier to knockout using a heavy attack, or an attack with high knockback. Yellow means they are not easy to knockout yet. When a player is not damaged very heavily, you have to hit them to make their meter get redder and redder. The meter begins with the color white, meaning not damaged yellow, meaning damaged but not heavily orange, mean damaged and then it changes to dark red, this color being heavily damaged. These are meters that can be seen in the upper right-hand corner and they show how much damage a player has taken. Damage meters play a very important part in mastering Brawlhalla. Always make sure you watch damage meters.